» Portfólio pessoal de Marco Antonio Ferreira
Daylight com MRSky
Grass Displacement
Maquete Casa Campo
Grass Displ. c/ Daylight
Surface NURBS
Shader Glare
Shader Glare
Shader Glare
Shader Beam
Shader Glass (lume)
Eye Material
Clay Material
SSS Fast Skin Material
Composite
Shader Dielectric
Shader Dielectric
Light Map
Ligthning Plug-in
Combustion - EdgeRay
Maquete
GI - Final Gather
Interior - Sephia Photoshop
HDRI Map - Bump
Caustic Effect
Vinheta - Bevel Modify
Vinheta - Bevel Modify
Displacement Shader
HDRI Map Reflection
Glow Shader
Hair and Fur
Alvenaria Edit Poly - 3 níveis
Casa - 600 m²
Interna - Direct Light
American Center
Vidros Standard
Shader Glow
Vinheta - Bevel Modify
Vinheta - Bevel Modify
Shader Glass
Starfield - Ky Milk-Way
Deformações - Surface
Shader Parti Volume
Shader Glass
Shader Glare - lume
Molécula - Lattice
MR - Glow Video Post
Shader Mist
Caustic Glass
Fita Video - Bump Map
Vinheta - Camera Walk
Vinheta
Modeling - Editable Poly
Texturing - Bitmap
Planet - Animation Clip
Vinheta - Movie Camera
Daylight - Smoke Clouds
Spline Modeling
Espiral - Coordinate UVW
Matte-Shadow
Cena Diurna
Cena Noturna
Mascote 3d
Vinheta - Metal HDRI
Vinheta - Metal HDRI
Foliage 3ds Max
Gold Teapot - Shader Metal
Shader Metal Standard
Caustic ChamferBox
Pedras com Sphere e Noise
Displacement Modify
Materal Raytrace Standard
Material Raytrace Standard
Raytrace e Displacement
Material standard
Modelagem - 01
Modeling - 02

Modeling - 03

Modeling - 04
Modeling - 05
Palco para Festival
Modeling - 06
GI -1
GI - 2
Personagem - 1
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